Bob Goyetche and I invited Julien Smith to speak at the inaugural Podcasters Across Borders conference in 2006. Back then he was just Julien Smith, the relatively unknown yet popularly cool creator of the In Over Your Head podcast and scandalously one of the original members of Podshow, and PAB was in its only iteration as a purely podcast-specific and skills-based conference.
We hadn’t expected Julien would ask what we wanted him to speak about. Since I had extended the invitation, I had to come up with something pretty quickly. In the heat of the moment I suggested medieval alchemy and niche programming in the modern age. It made absolutely no sense and likely came to me because I suspect Julien once said the words “medieval alchemy” in his podcast and I wanted him to know I was still a regular listener.
The shocking thing is Julien actually delivered a talk not only with that title, but that connected the two thoughts and made a lot of sense (hear for yourself). He delivered the talk at 9am!
Nearly four years later, Julien was at my birthday party back-pedalling on a rant he’d done denouncing the iPad as four iPhones taped together. Among the points of his revised thinking is the iPad has completely reinvented Dungeons and Dragons for him. With one JOLT! opening available at PAB2010 (now transformed to a conference about content creation), I asked Julien if he could talk about what content creators can learn from D&D.
If you know Julien you know how he says “sure” with a calm and dismissive tone and a shrug of his shoulder as if to say “can’t anybody?”
What I love about Julien’s JOLT! is that he ties in content creation and audience engagement and he makes you feel like the whole thing just occurred to him.

Like many others, my start in podcasting was shaky at best. I knew I wanted to podcast though I hadn’t given much thought to what I wanted to share and how I wanted to share it. It took a few months to figure things out. What I had to do is listen and learn from my own content consumption habits and especially feedback from listeners. From that exercise, I made three touch choices that ultimately led to a large and dedicated audience of my